I love the aesthetic of this game, really interesting and original, well done!!
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MiniFix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #425 | 4.209 | 4.209 |
Overall | #1146 | 3.612 | 3.612 |
Creativity | #1806 | 3.493 | 3.493 |
Enjoyment | #2113 | 3.134 | 3.134 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You make miniature things for miniature people. You build them. To scale.
Development Time
(Optional) Please credit all assets you've used
Apart from a few textures I grabbed off the internet, I made everything myself.
Comments
One of the best games here. I agree with the others, aresthetics are great.
Terminal is working nice, but blueprints/notebook (like someone else suggested) would be worth to test as well.
Manipulating the blocks and materials feels nice. Their collision is sometimes frustrating, since we can't jump (that's only important if there's a lot on the ground, because some crazy maniac delivered a lot of supplies).
Wanna participate in the next jam together? I was thinking about making more 3D games and I liked yours.
From me, I can offer relatively skilled programming, completely terrible pixelart, and earth-shaking game design skills.
Okay, my entry isn't the best example of the last one. Soon!
Really nice and dense game, with a lot of content – reminded me of Minecraft, but perfectly fits the theme :)
Good job!
Awesome use of Godot 3D, impressed by the browser performance especially with the shadow fidelity!
Very polished game, loved the art, maybe i would change the input so that the processing units don't eat the material until you let them go. But really good entry!
Very impressive work. The immersion is strong thanks to the well-crafted details. It's clear that everything was thought out down to the smallest detail.
Very nice work! It reminds me of modded Minecraft with the machines and blocky outputs. It would be helpful if the assembler displayed the content and the progress toward the required amount for the recipe.
Incredible visuals and gritty, lo-fi vibes! The gameplay of combining materials into a product is solid, but I would love to see a little more variety in how the different types of materials are assembled. Overall, really impressive work for a jam!
super good looking game, and the overall ambiance was on point ඞ
The stylization and physics are so impressive that I was completely blown away—I’d love to know how it was done so I could try it myself. The concept of building tiny things for tiny people is both quirky and fun, and the whole setup really draws you in.
The idea of using a computer terminal for guidance is cool, but I think the interface could be more thematic. Since the machines have that analog vibe, something like a paper notebook, blueprints, or even posters above the machines could add an extra layer of atmosphere and make the experience even more immersive. Overall, it's a fantastic game with a lot of charm. Great work!
This was awesome. The style is on point, the interface was really cool, the idea was fun, the mechanics felt smooth. I have no complaints about this, it felt like a fully finished game. Really well done!
Quite hard to understand all in game, but then it's fun.
Also the level itself and all assets look really good.
First I felt a bit overwhelmed but I managed to figure most stuff out, very immersive way of presenting the instructions. Couldn't manage to make the steel plates though. Filled the vatmixer with iron and carbon but nothing happened. Great style though!
This game has just the right amount of puzzle challenge for a short GameJam game. I enjoyed my time here, and the visuals added a really cool retro charm! Nice work!
Nailed the style. Great atmosphere. Controls are smooth and intuitive, UI is clean and helpful. Just the right balance between lack of instruction and helpful nudges. I immediately felt challenged by the problem in front of me but not overwhelmed. It seems like you had a strong sense for what you wanted the player to experience and how to accomplish that.
Really nice. Reminds me of modded minecraft with the machines and blocky output.
Would be nice if the assembler shows the content and out of how many are required for the recipe
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