Conceptually rad, and the execution ain't half-bad! I love the idea of the wheel controlling both sets of actions; it's a great reframing that makes it a lot more strategic, to the point where battles started taking a few minutes each as I read through text and tried go get the best solves -- and in some cases still failed!
Very cool way to have multiple uses of the wheel throughout while keeping the core mechanic intact. I love the overall kinda cryptic vibe of trying to earn favor with these massive gods/beings, and the very scrawly black-and-white art style keeps it feeling very mysterious.
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