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(+1)

Just a suggestion, with ragdolls. Instead of rendering physics when your within range of it, after 10 seconds or so, stop calculating physics for the ragdoll. May boost performance. (better render pipeline pls) 

Yea I think I can do that, originally I thought I couldn’t because if there was an explosion next to the ragdoll, it wouldn’t move, but I’ve just thought of a workaround which is basically every time something wants to affect the ragoll, it re-enables the rigidbodies, applies the physics, then disables the rigidbodies after a certain amount of time.,