I love the concept, and the animation of the turtles legs when he jumps is so cute! I made him jump all over the place just for that reason :) I did find the camera angle made me feel a bit sick, not sure why, otherwise great game :)
LibbySib
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Thanks for playing! The mold is supposed to be infinitely spawning so you caught a bug there, and the difficulty should probably be ramped up as well. I kind of compensated by making the hazards that spawn in later a lot more dangerous but yeah, if I decide to refine this a bit for the sake of completion I will look into all the small bits I didn't have the time for in the jam :)
What a lovely and relaxing game! IThe colors are wonderfully soothing and everything just looks amazing and polished. I did notice that sometimes when you have something in front of an item, you can't click on it anymore, perhaps the image in front is somehow overlapping and preventing the one behind from moving.
Also, when you have the menu to place items open, the buttons on the bottom for settings etc don't work. Other than that I really enjoyed the game!
Thank you, I'm glad you like it! I agree on the shooting cap, I left it at full blast because it was kinda fun to just blast your way out of a tight corner. I initially had a limit on the shooting and it felt a bit like the weapon wasn't doing so well. The initial idea was that the current weapon would be a 'burst' and then you would have other options, but I ran out of time, so just unlocked the burst to make it feel a bit more fun.
I'd love to expand it at some point, and the music was created for the game especially by a friend so I'm glad you like it! I agree on the camera zoom, I wanted to implement some kind of camera fix for that before submitting but ran out of time, it will definitely help scope out the area before you go in head first.
Hi, just played your game, what a great concept! I love the unique idea of building globes, I can see how an extended version would be a lot o fun to play. Only thing is, like Miniature Giants said, I built two globes, and then wondered how on earth I was going to fulfil the other orders. Looked around for an online shop to order more globes but couldn't find a shop lol, so sold the two I had to the wrong customers. Are you supposed to not break the ones that you dispense at the start apart? I will try again and see if I missed something.
Apart from the confusion which might be entirely my own fault I really loved the game, I can see myself playing this for hours if it was a full game, it's my kind of game (bit like Sticky Business).
You could ask them, it's possible as they stated that bug fixes shouldn't introduce new mechanics, and you're just fixing the controls. But best to double check first if you're unsure. I think it would make a great Steam game if it's expanded, and as a personal preference, I would love to be able to figure out the puzzles without the timer as it just stresses me out lol, but then you would perhaps need to make the puzzles a bit more complicated to add difficulty.
I love the look and feel of the game overall, the start screen made the game immediately seem like it was going to be fun to play. If you make the puzzles more complex, the gameplay could even be longer game than 30-40 minutes, as shorter gameplay is always a bit risky considering Steam's 2 hour gameplay refund policy.
I think you mean when shining the light on the mold to kill them? I noticed that but couldn't get it to kill all of it in one shot, so I figured some mold are just more resistant somehow lol, way to turn a bug into a feature! It was one of those last pesky things I just couldn't find the cause for. Thanks for the feedback, I'll be sure to check out your submission and rate as well :)
In my case, I added the logo of my game to the default splash screen. I didn't use Unity 6 for this game as it has a tendency to crash on my pc for some reason, still trying to figure out why, and the older versions of Unity doesn't give you the option to remove their logo/splash screen other than adding your own design to it. Totally agree though, if possible it's a nice touch :)
I really love the Limbo and Inside influences here (some of my favourite games), if I wasn't so rough with that precious orb I might get further ;) It's clear that you put a lot of thought and effort into the game for the jam, as a player I always appreciate it when a game feels as good as this one!
The game looks great, I played little bit but will give it more time later. Only thing is, are you supposed to move forward with W? I don't have any control in terms of where I am pointing or how fast/slow I'm moving, but maybe I misunderstood the controls. But I'm enjoying the humour and the story so far!