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Resolution does not match Aspect Ratio on Ultrawides

A topic by ksavery94 created 92 days ago Views: 108 Replies: 1
Viewing posts 1 to 2
(2 edits)

Hey!

I'm trying to play "New Horizons" and am seeing an issue when Fullscreen is on. I own an ultrawide monitor (32:9 | 5120 x 1440), but was trying to get the game to run at 2560x1440 (16:9). When the game is launched it still stretches the screen out to fill everything. I'm using a NVIDIA GPU, and have also tried to force the aspect ratio that way, but it does not seem to respond to this game. I've also manually edited the start.ini to match my full resolution with no change. I quickly tried to find a way to force aspect ratio, but came up empty. Is there a way to force the game to respect the desired resolutions aspect ratio? I can work around this issue, by forcing the native resolution to 16:9 or by not enabling fullscreen and hiding the taskbar.




(+1)

The original game came out in the early to mid-2000s, before wide and ultra wide screens, with an assumed ratio of 800x600.  While a 3d scene can be adjusted with aspect ratio, a menu will stretch to fit unless the core GUI engine code is redesigned.  I went through the trouble of upgrading to DX9 (because it uses a similar fixed pipeline and not a whole redesign that 10 or higher would involve), identifying and resolving major crash bugs and memory leaks, but did not intend a rewrite of the GUI elements to either put black bars on the sides, or figure some other method for reformatting GUI screens for wider screens.